For the first part of this year with me we will primarily be concentrating on the Unreal Engine and specifically Blueprints.
The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. This system is extremely flexible and powerful as it provides the ability for designers to use virtually the full range of concepts and tools generally only available to programmers.
Through the use of Blueprints, designers can prototype, implement, or modify virtually any gameplay element, such as:
- Games - set up game rules, tweak gameplay conditions, etc.
- Players - create variants with different meshes and Materials or character customization.
- Cameras - prototype new camera perspectives or change the camera dynamically during play.
- Input - change the player controls or allow players to pass input to items.
- Items - weapons, spells, pickups, triggers, etc.
- Environments - create randomized props or procedurally-generated items.
This weeks tasks:
I have uploaded 4 parts of a tutorial.
You will create Blue Print Man a side scrolling platformer which will teach you some Blueprint basics and how to create loot/collectibles that randomly spawn.
Coin Images - needed for part 2
Once complete take a look at and work through the steps of the Official Blueprint Quick Start Guide.
For more information on BluePrints take a look here: docs.unrealengine.com/latest/INT/Engine/Blueprints/GettingStarted/index.html
-----Update----
For anyone who has finished the above. Have a look at the videos at the following link:
https://www.unrealengine.com/blog/blueprint-basics
It shows some common uses for bluprints.
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