As always finish off what you were working on last week first!
UMG is a visual UI authoring tool which can be used to create UI elements such as in-game HUDs, menus or other interface related graphics you wish to present to your users. At the core of UMG are Widgets, which are a series of pre-made functions that can be used to construct your interface (things like buttons, checkboxes, sliders, progress bars, etc.). These Widgets are edited in a specialized Widget Blueprint, which uses two tabs for construction: the Designer tab allows for the visual layout of the interface and basic functions while the Graph tab provides the functionality behind the Widgets used.
Both tutorials listed bellow contain similar information but with some key differences. I recommend the video first as it goes into extra detail behind what you are doing and has a more impressive inventory management. However pick the type of guide you prefer using first.
Video guide:
UMG Health, Energy and Mood + Inventory management
If you have restricted videos: Video 4 / Video 7
Written:
UMG quickstart guide - Includes creating a main menu, pause screen and ammo
---UPDATE---
UMG Quickstart guide help
If you have issues with the main menu not disappearing after clicking play in the written guide. Create your main menu as a separate level.
Moving content between projects
To move materials, blueprints etc to another project. Follow the guide below.
https://docs.unrealengine.com/latest/INT/Engine/Content/Browser/UserGuide/Migrate/index.html
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